Zack Fair Illustrates That Magic: The Gathering's Universes Beyond Are Capable of Telling Powerful Stories.
A significant element of the charm found in the Final Fantasy Universes Beyond release for *Magic: The Gathering* lies in the way so many cards depict well-known stories. Consider Tidus, Blitzball Star, which provides a snapshot of the hero at the very start of *Final Fantasy 10*: a wildly famous sports star whose secret weapon is a fancy shot that pushes a defender out of the way. The card's mechanics represent this perfectly. These kinds of storytelling is found throughout the complete Final Fantasy set, and not all joyful stories. Some are poignant echoes of sad moments fans still mull over decades later.
"Moving tales are a key element of the Final Fantasy franchise," noted a principal designer on the set. "The team established some overarching principles, but finally, it was largely on a case-by-case basis."
Though the Zack Fair is not a tournament staple, it stands as one of the release's most refined examples of flavor via mechanics. It artfully echoes one of *Final Fantasy 7*'s most important cinematic moments in spectacular fashion, all while capitalizing on some of the product's central gameplay elements. And while it avoids revealing anything, those familiar with the story will instantly understand the significance embedded in it.
The Mechanics: A Narrative in Play
At a cost of one mana of white (the color of good) in this collection, Zack Fair is a starting stat line of 0/1 but arrives with a +1/+1 counter. For the cost of one colorless mana, you can sacrifice the card to grant another creature you control indestructible and transfer all of Zack’s markers, as well as an gear, onto that target creature.
This design portrays a sequence FF fans are all too remember, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even alternate-timeline iterations in *FF7 Remake*. And yet it resonates just as hard here, communicated entirely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
The Story Behind the Moment
For history, and here is your *FF7* warning: Before the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. After years of experimentation, the duo get away. During their ordeal, Cloud is comatose, but Zack makes sure to take care of his friend. They eventually arrive at the plains outside Midgar before Zack is gunned down by troops. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and adopts the role of a elite SOLDIER, setting the stage for the start of *FF7*.
Playing Out the Legacy on the Battlefield
In a game, the abilities essentially let you relive this entire scene. The Buster Sword appears as a powerful piece of equipment in the set that requires three mana and gives the equipped creature +3/+2. Thus, with an investment of six mana, you can make Zack into a solid 4/6 with the Buster Sword equipped.
The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, enabling you to find for an weapon card. When used in tandem, these three cards play out like this: You play Zack, and he gains the +1/+1 counter. Then you play Cloud to fetch the Buster Sword out of your deck. Then you summon and give it to Zack.
Because of the manner Zack’s key mechanic is designed, you can actually use it in the middle of battle, meaning you can “block” an assault and trigger it to cancel out the damage altogether. This allows you to make this play at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, each time he strikes a player, lets you draw two cards and play two cards at no cost. This is just the kind of moment meant when talking about “emotional resonance” — not revealing the scene, but letting the card design evoke the memory.
More Than the Obvious Interaction
And the thematic here is oh-so-delicious, and it extends further than just this combo. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This sort of implies that Zack’s starting +1/+1 token is, symbolically, the SOLDIER conditioning he underwent, which included genetic manipulation with Jenova cells. It's a small nod, but one that implicitly links the whole SOLDIER program to the +1/+1 counter mechanic in the set.
Zack’s card doesn't show his demise, or Cloud’s confusion, or the stormy bluff where it happens. It does not need to. *Magic* enables you to recreate the legacy for yourself. You make the sacrifice. You hand over the weapon on. And for a short instant, while engaged in a card battle, you recall why *Final Fantasy 7* remains the most influential game in the franchise ever made.